Drawn panels for our shoot. The amber line under a panel is the host line that plays over it. “Watch the moment” opens the reference film at the exact second.
0 · WELCOME
An empty room wakes up. The host introduces the stage and makes the promise: everything you see was shot here, in camera.
010:00 · 5sSTAGE
STAGE 04 · DAY 1 · 07:58
Opens on black: the Gamma XRS Aperture build (620 ms, hold 1.2 s) over the dark stage. Then the extreme wide from the back of the stage. The wall is dark, work lights only, haze hanging, crew small in silhouette.
This is Stage 04 at Gamma XRS. Right now, it’s dark.
Kit: Haze, Work lights on dimmers, Aperture build animation from the brand team (ProRes 4444 with alpha)
World: Stage 1 (empty volume, brain bar)
Reference #3: Unreal Engine, 0:00 · watch the moment
020:05 · 5sSTAGE
STAGE 04 · DAY 1 · 07:59
Same locked-off wide. The wall fades up section by section to white and floods the crew with light.
Everything you see next, we shot here. Final pixel, on the day.
Kit: Locked-off wide, Processor fade cue
World: Stage 1 (empty volume, brain bar)
Reference #11: Tyler Casey, 0:04 · watch the moment
030:10 · 9sHOST
STAGE 04 · DAY 1 · 08:05
HOST (Gamma XRS VP supervisor) walks into frame in front of the glowing wall, turns to camera, gestures back at the screen. Medium wide, slow push in to a mid shot.
Gamma XRS runs nine LED volumes across two countries, on one colour pipeline. Here’s what that means for your shot.
[NAME]
Kit: Host lav mic, Steadicam or slider, Lower-third graphic
World: Stage 1 (empty volume, brain bar)
Reference #5: Doctor Who (BBC), 0:31 · watch the moment
1 · IN-CAMERA VFX
A finished image first, held long enough to believe, then the reveal of how it was made.
040:19 · 6sFINAL
EXT. EUROPA — ICE PLAIN — DAY
Wide, slow push. Three astronauts walk out of a white glare across an ice plain.
This is a final image. It came straight out of the camera.
IN-CAMERA VFX
Kit: 3 astronaut suits, Practical ice floor, Dolly push
World: Ice moon with gas giant
Reference #7: Sony, 0:05 · watch the moment
050:25 · 6sFINAL
EXT. EUROPA — ICE PLAIN — DAY
Low wide. The astronauts are small under the giant planet. Hold the frame long enough to take it in.
No green screen. No comp. The planet is in the lens.
Kit: Low mode, Wide lens
World: Ice moon with gas giant
Reference #7: Sony, 2:37 · watch the moment
060:31 · 7sFINAL + STAGE
STAGE 04 · DAY 1 · 08:40
Same angle, pulled back past our camera and a softbox. The planet is on the wall; practical ice rocks melt into the LED at the floor line.
This is a virtual set extension. The rocks are real; the ice plain behind them is on the wall.
VIRTUAL SET EXTENSIONS THAT LOOK REAL
Kit: Second camera for the reveal, Practical ice rocks, Floor-line dressing
World: Ice moon with gas giant
Reference #7: Sony, 2:47 · watch the moment
070:38 · 5.5sFINAL
EXT. EUROPA — ICE PLAIN — DAY
Close on a helmet visor. The ice world and the planet curve across the glass.
The world is really there, so it reflects. Visors, glass, water.
REAL REFLECTIONS
Kit: Mirrored visor, 100mm macro
World: Ice moon with gas giant
Reference #7: Sony, 6:04 · watch the moment
2 · TRACKING AND PARALLAX
Why a wall reads as a place: the camera is tracked, perspective moves, and the inner frustum follows the lens.
080:43 · 5sSTAGE
STAGE 04 · DAY 1 · 10:02
Close on the tracking crown on top of the camera. Rack focus from the markers to the wall behind.
The camera is tracked. The wall follows the lens in 4.2 milliseconds.
CAMERA TRACKING
Kit: Tracking system (e.g. Mo-Sys, stYpe, OptiTrack), Macro lens
World: Stage 1 (empty volume, brain bar)
Reference #5: Doctor Who (BBC), 0:37 · watch the moment
090:48 · 6sSTAGE
STAGE 04 · DAY 1 · 10:20
Dolly track leads to a lone actor in a teal machine hall. As the dolly moves, the wall’s perspective moves with it.
Move the camera, and the world moves with true perspective.
PARALLAX
Kit: Dolly + track, Tracking system
World: Sci-fi machine hall
Reference #20: Versatile Media, 0:10 · watch the moment
100:54 · 6sFINAL
EXT. PINE RIDGE — DUSK
A man in silhouette walks a forest ridge at dusk. The camera tracks alongside; near trunks slide past faster than the far treeline.
Track alongside an actor, and every tree shifts as it would on location.
WALK AND TRACK
Kit: Dolly + track parallel to the wall, Practical ferns and logs at the floor seam, Haze
World: Pine ridge at dusk
Reference #3: Unreal Engine, 1:06 · watch the moment
111:00 · 7sSTAGE
STAGE 04 · DAY 1 · 10:45
An actor in silhouette against the inner frustum, switched to green, while the rest of the wall keeps lighting the set.
The sharpest pixels follow the lens. Need VFX later? We key just that patch green.
INNER FRUSTUM
Kit: Tracking system, Green frustum preset
World: WWII front line
Reference #12: SMASH Virtual Studios, 1:23 · watch the moment
3 · REAL-TIME CHARACTERS
A CG giant performed live, so the actor has something real to react to.
121:07 · 4sSTAGE
STAGE 04 · DAY 1 · 11:15
Extreme wide in silhouette. Actor on a rock riser, misty stone spires on the wall. No dialogue; let the music breathe.
Kit: Jib, Rock riser, Haze
World: Stone pinnacles with live giant
Reference #17: Orbital Studios, 0:00 · watch the moment
131:11 · 5sFINAL
EXT. THE PINNACLES — DAWN
MCU. The heroine looks up. A giant shape moves in the fog behind her.
Your actors react to something real.
Kit: Armour costume, Haze, Backlight from wall
World: Stone pinnacles with live giant
Reference #17: Orbital Studios, 0:48 · watch the moment
141:16 · 7sSTAGE
STAGE 04 · DAY 1 · 11:52
Wide. A mocap performer in the corner of the stage raises an arm; on the wall the stone giant raises its arm with them, in real time.
The giant is played live, by a performer in a motion-capture suit on the floor.
LIVE PERFORMANCE CAPTURE
Kit: Mocap suit (e.g. Rokoko or Xsens, rentable), Live Link into Unreal, Rigged character
World: Stone pinnacles with live giant
Reference #17: Orbital Studios, 1:22 · watch the moment
4 · LIGHT
The wall is the key light. Time of day on a fader, sunrise on demand, stage lights cued by the engine.
151:23 · 8sHOST
STAGE 04 · DAY 3 · 08:10
HOST in the wasteland set, half-lit by the wall. Points up at the sky on the wall, then at the actor’s face.
The wall is also your biggest light. Change the sky, and every face changes with it.
THE WALL IS THE LIGHT
Kit: Host lav mic, Handheld
World: Wasteland (time of day)
Reference #5: Doctor Who (BBC), 0:51 · watch the moment
161:31 · 6sSTAGE
STAGE 04 · DAY 3 · 08:20
Locked extreme wide of the wasteland set. The wall shifts from red dusk to bright amber and the whole set relights with it.
TIME OF DAY
Kit: Locked-off wide, Sky look presets
World: Wasteland (time of day)
Reference #5: Doctor Who (BBC), 2:46 · watch the moment
171:37 · 5.5sFINAL
EXT. RIVIERA TERRACE — DUSK
Close on a woman at a candlelit terrace table. The sea and mountains sit behind her at dusk.
Golden hour lasts twenty minutes on location. Here, it lasts all afternoon.
Kit: Terrace set, Period wardrobe, Practical candles
World: Riviera terrace at dusk
Reference #3: Unreal Engine, 2:40 · watch the moment
181:43 · 5sFINAL
EXT. LAKE PAVILION — SUNRISE
Two robed figures in silhouette between pavilion pillars. Golden mist over the lake.
Kit: Pavilion pillars, Haze, Backlight from wall
World: Lake pavilion at sunrise
Reference #15: Versatile Media, 1:20 · watch the moment
191:48 · 5sSTAGE
STAGE 04 · DAY 3 · 11:20
The brain bar: operators at screens, the wall glowing beyond them. Slow track left along the desk.
One desk runs the wall, the engine and the stage lights.
THE BRAIN BAR
Kit: Brain bar dressed and lit, Slider
World: Stage 1 (empty volume, brain bar)
Reference #7: Sony, 1:18 · watch the moment
201:53 · 6sSTAGE
STAGE 04 · DAY 3 · 11:30
Night campfire set. A cyan beam drops from an overhead fixture onto an actor as a ship appears on the wall.
So a light cue lands on a story beat.
LIGHTING CUED BY THE ENGINE
Kit: Moving-head fixture on truss, Practical fire, Engine-to-DMX link
World: Night forest campfire + spaceship
Reference #11: Tyler Casey, 2:54 · watch the moment
5 · LOCATIONS WITHOUT TRAVEL
Paris to New York between takes, night driving with a parked car, and a motorbike on a stand with the road moving past. No vehicle rig.
211:59 · 4.5sFINAL
EXT. PARIS — DAY
Front-on medium wide. A parked car, headlights on, a Paris avenue and landmark behind it.
Paris.
Kit: Parked hero car (no rig), Photoreal city environment or plate
World: Paris boulevard (day)
Reference #1: Virtual Production Academy, 0:01 · watch the moment
222:03 · 5sSTAGE
STAGE 04 · DAY 2 · 12:10
Extreme wide of the volume, car centred. The wall cuts from the sunny avenue to a neon night square and the crew changes colour with it.
New York. Between takes.
LOCATION CHANGE
Kit: Two loaded environments, Parked car
World: Neon square (night)
Reference #1: Virtual Production Academy, 0:11 · watch the moment
232:08 · 6sFINAL
EXT. CITY — NIGHT — DRIVING
Through the windscreen. The driver is lit by city bokeh streaming past. The car is parked.
For driving scenes, the car stays parked. The plates do the moving.
DRIVING, NO RIG
Kit: Parked car (no rig), Night driving plates, Ceiling or overhead panel for reflections
World: Night city driving plates
Reference #22: Teleport VP Studios, 0:23 · watch the moment
242:14 · 3sFINAL
EXT. CITY — NIGHT — DRIVING
ECU on glossy paint. Neon city slides across the bodywork.
Kit: Dark gloss car, Macro slider
World: Night city driving plates
Reference #22: Teleport VP Studios, 0:32 · watch the moment
252:17 · 5.5sFINAL
EXT. BURNT ROAD — DUSK — MOVING
A rider on a motorbike tears down a burnt-out road, dead trees streaming past. The bike sits on a stand; only the road moves.
Bikes work the same way. The bike stays on a stand. The road comes to you.
MOVING BACKGROUND
Kit: Motorbike on a paddock stand (no rig), Two wind fans, Road environment or plate
World: Burnt-out road (moving)
Reference #11: Tyler Casey, 0:35 · watch the moment
262:23 · 4sSTAGE
STAGE 04 · DAY 2 · 15:20
Wide on the stage. The rider sits on the bike in front of the moving wall; fans blow, the camera crane hangs overhead.
Kit: Fans, Camera on a jib or crane
World: Burnt-out road (moving)
Reference #2: Sony / PXO, 2:10 · watch the moment
6 · SCALE AND EFFECTS
Set extension, digital crowds, a climber on a rope, a run through smoke, sparks and rain, all live in the volume.
272:27 · 5sSTAGE
STAGE 04 · DAY 3 · 15:00
A practical pavement with bikes and a kerb flows into an LED city street. Slow push toward the seam.
Real pavement, real bikes, then pixels. Find the seam.
FLOOR-TO-WALL BLEND
Kit: Pavement build, Bikes, bollards, Colour match
World: Brick city street
Reference #21: Netflix Production Technology, 0:52 · watch the moment
282:32 · 5sFINAL
EXT. ARENA — DAY
Extreme wide. An arena packed with a digital crowd; two gladiators on practical sand.
Ten thousand in the stands. Six extras on the sand.
DIGITAL CROWD
Kit: Sand floor, Crowd system, 4–6 extras
World: Arena with digital crowd
Reference #3: Unreal Engine, 2:21 · watch the moment
292:37 · 4sSTAGE
STAGE 04 · DAY 1 · 17:05
Wide. A practical tank hull on a dirt floor; a fighter crosses the sky on the wall; smoke plume behind.
Kit: Tank hull scenic (static), Dirt floor, Animated aircraft
World: WWII front line
Reference #12: SMASH Virtual Studios, 0:15 · watch the moment
302:41 · 4sFINAL
EXT. FRONT LINE — DAY
Handheld. A soldier ducks as the plane passes overhead. Practical sparks.
Smoke, sparks and haze play live against the wall.
PRACTICAL FX
Kit: Spark gag, Haze, Handheld
World: WWII front line
Reference #12: SMASH Virtual Studios, 0:18 · watch the moment
312:45 · 6sFINAL + STAGE
EXT. NORTH FACE — DAY
A climber hangs on a rope against a cliff, peaks far below. Split frame in the edit: the final on top, the stage underneath.
Stunts work here too. A climber on a rope, a cliff on the wall, a mat below.
STUNTS ON A LINE
Kit: Stunt coordinator and rigger, Rope rig from the roof truss, Practical rock-face flat 3 m high, Crash mat
World: Cliff face
Reference #8: DJI, 0:05 · watch the moment
322:51 · 4sSTAGE
STAGE 04 · DAY 3 · 09:10
An actor runs through smoke toward the burning sky on the wall; a handheld operator chases behind.
And if the scene needs a run, there’s room to run.
ACTION ON THE FLOOR
Kit: Clear 8 m run line, Smoke, Handheld operator
World: Wasteland (time of day)
Reference #5: Doctor Who (BBC), 0:26 · watch the moment
332:55 · 4sFINAL
EXT. ROADSIDE — NIGHT — RAIN
Rain and haze. Red tail-lights, a hooded figure, red light across a face.
So does rain.
Kit: Rain bars downstage, Wall protection, Parked car
World: Rainy roadside (night)
Reference #18: The Granary, 0:57 · watch the moment
342:59 · 4sFINAL
EXT. BATTLEFIELD — DUSK
A rider before an army that fills the horizon.
Kit: Horse or horse buck, Army crowd system
World: Army battlefield
Reference #15: Versatile Media, 0:50 · watch the moment
7 · THE REVEAL
One last world, the widest pull back, and the offer.
353:03 · 7sHOST
STAGE 04 · DAY 2 · 18:40
HOST in front of the mountain-pass world, the red car behind. Speaks to camera, then steps out of frame.
Any world. Any hour. Any weather. You see the final on the day.
Kit: Host lav mic
World: Mountain pass
Reference #7: Sony, 1:38 · watch the moment
363:10 · 4sFINAL
EXT. MOUNTAIN PASS — DAY
A woman beside the open door of a red car. A mountain valley falls away behind her.
Kit: Parked red car, Dressed floor, Valley environment
World: Mountain pass
Reference #18: The Granary, 0:23 · watch the moment
373:14 · 6sFINAL + STAGE
STAGE 04 · DAY 2 · 18:55
Pull back. The valley is the wall, the car sits on a dressed floor, crew all around.
FINAL + STAGE
Kit: Long dolly pull or jib, Reveal camera
World: Mountain pass
Reference #18: The Granary, 0:27 · watch the moment
383:20 · 6sSTAGE
STAGE 04 · DAY 3 · 19:02
The widest frame of the shoot: the whole volume from the highest point, haze, one world still glowing, crew tiny.
Gamma XRS. Final pixel, on the day.
Kit: High vantage (scissor lift or indoor drone), Haze
World: Stage 1 (empty volume, brain bar)
Reference #2: Sony / PXO, 2:06 · watch the moment
393:26 · 5sTITLE
Void ground. Static tagline lockup (lockup E): “Final pixel, on the day.” and gammaxrs.com. No animation: the guide allows the Aperture build only at the head of a film.
Kit: Tagline lockup artwork from the brand team